local sk__shenji = fk.CreateSkill {

  name = "sk__shenji",

  tags = { Skill.Compulsory, },

}



sk__shenji:addEffect("targetmod", {
  name = "sk__shenji",
  extra_target_func = function(self, player, skill)
    if skill.trueName == "slash_skill" and player:hasSkill(sk__shenji.name) then
      return 2
    end
  end,
})

return sk__shenji